Correct the stale #netd note in PROJECT.md

Every #net* hash opens the lobby since THE NETPLAY LOBBY; it does not host.
Cost a verification round this session.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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wuwiandClaude Opus 5 committed 2026-09-11 21:29:07 +02:00
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@@ -2165,8 +2165,11 @@ and holds the win screen. Wired details: `d.opp` frozen (no roster climb — sam
game), racketAI / the early-decide / the empty-court-regicide check all gated `!G.net`, the heal
beat is a CARD in netplay (the modal froze this world while the other phone's kept moving), and
`gushProne()` gives the SOLO deathmatch's kill fall the same bleed-out from prone-height anchors
(bleed() stays suppressed there — standing anchors are the "blood fountains midair" bug). #netd
hosts a death room from a URL. 79 tests; the blood-ramp/burst/return loop verified across panes.
(bleed() stays suppressed there — standing anchors are the "blood fountains midair" bug). ~~#netd
hosts a death room from a URL~~ *(stale since THE NETPLAY LOBBY: every `#net*` hash now opens the
LOBBY — `#netd` with an empty code field, `#net-ABCD` with the friend's. Host from the chips there;
driving the pane costs a click on `#vsHostD`.)* 79 tests; the blood-ramp/burst/return loop verified
across panes.
## Session log: the far court, without spending the lens (2026-08-13)