From d05b49909e1f29827082834b8a3d6a6814024a87 Mon Sep 17 00:00:00 2001 From: Oliver Rieger Date: Fri, 11 Sep 2026 21:29:07 +0200 Subject: [PATCH] Correct the stale #netd note in PROJECT.md Every #net* hash opens the lobby since THE NETPLAY LOBBY; it does not host. Cost a verification round this session. Co-Authored-By: Claude Opus 5 --- PROJECT.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/PROJECT.md b/PROJECT.md index 5ec4b81..da0adab 100644 --- a/PROJECT.md +++ b/PROJECT.md @@ -2165,8 +2165,11 @@ and holds the win screen. Wired details: `d.opp` frozen (no roster climb — sam game), racketAI / the early-decide / the empty-court-regicide check all gated `!G.net`, the heal beat is a CARD in netplay (the modal froze this world while the other phone's kept moving), and `gushProne()` gives the SOLO deathmatch's kill fall the same bleed-out from prone-height anchors -(bleed() stays suppressed there — standing anchors are the "blood fountains midair" bug). #netd -hosts a death room from a URL. 79 tests; the blood-ramp/burst/return loop verified across panes. +(bleed() stays suppressed there — standing anchors are the "blood fountains midair" bug). ~~#netd +hosts a death room from a URL~~ *(stale since THE NETPLAY LOBBY: every `#net*` hash now opens the +LOBBY — `#netd` with an empty code field, `#net-ABCD` with the friend's. Host from the chips there; +driving the pane costs a click on `#vsHostD`.)* 79 tests; the blood-ramp/burst/return loop verified +across panes. ## Session log: the far court, without spending the lens (2026-08-13)