f32cac6a70c52a211873a0cf1b94b6e214cd6005
Camera dynamics off (aimCamY/aimCamZ 0) — the knobs stay, so either direction is a value away in the T panel, but the default holds still now. The aim graphics carry the read instead. A chevron trail runs down the lane and plants an arrowhead on the target: the chevrons multiply and fatten as the draw builds, so the trail reads as pressure rather than as a static dashed line, and the direction is unmistakable now that the angle actually selects a lane. The new part is the draw meter on the apron in front of your feet, because the kill threshold was the one rule with no picture: you could hear the click and see the colour flip, but never see the line COMING. Now a white notch marks it, the fill runs cold below and hot past it, and a full draw flashes. Anchored at the feet rather than over the head — up there it sat right in the lane with the chevrons running through it — and clamped so advancing up-court can't push it into the rack. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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