f2bf21f252e88a26f3b98b3f49078ed2c9d9f8d1
predictLanding stepped the trajectory in 10ms chunks and returned the first point past ground level — an overshoot of up to ~25cm that varied per frame, which is what actually jittered (the earlier pixel-snap only addressed sub-pixel shimmer). The landing point of a parabola has an exact solution; computing it directly makes the prediction identical every frame. Measured: max frame-to-frame movement 5.5mm, was ~25cm. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Languages
JavaScript
75.5%
Python
15.6%
HTML
7.3%
Shell
1.3%
Swift
0.2%