wuwiandClaude Fable 5 eb66376033 Phase 9: weapons ride the new-balls rule — kill meter retired
- Deliveries are scheduled by the rules of tennis: game ballChangeFirst (3),
  then every ballChangeEvery (4) games; the tin lands at the NEXT changeover
  (a due tin survives hordes and even-game endings until a changeover comes)
- Fresh tin = bombMax (3) bombs; boy run + 'new balls, please' + NEW BALLS flash
- Shame rule: zombies took a game since the last delivery -> NO NEW BALLS,
  slate wiped either way
- killMeter/bombEvery deleted from state/config/zombies

Verified: delivery at game 3 (bombs 3); due-but-even games hold the tin until
the next changeover; NO NEW BALLS withholds and clears shame; bomb serve still
arms and detonates; killMeter gone; no console errors.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 10:00:10 +02:00
2026-07-11 09:23:01 +02:00
2026-07-11 22:13:06 +02:00
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