eb663760335734f793d1e32c1fb65f73b939977b
- Deliveries are scheduled by the rules of tennis: game ballChangeFirst (3), then every ballChangeEvery (4) games; the tin lands at the NEXT changeover (a due tin survives hordes and even-game endings until a changeover comes) - Fresh tin = bombMax (3) bombs; boy run + 'new balls, please' + NEW BALLS flash - Shame rule: zombies took a game since the last delivery -> NO NEW BALLS, slate wiped either way - killMeter/bombEvery deleted from state/config/zombies Verified: delivery at game 3 (bombs 3); due-but-even games hold the tin until the next changeover; NO NEW BALLS withholds and clears shame; bomb serve still arms and detonates; killMeter gone; no console errors. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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