wuwiandClaude Fable 5 e07196f247 Paint the stands once
- The opaque menu no longer has the whole court rendered behind it at full
  resolution — minutes of battery burn nobody could see.
- Stands, ads, rot tint, court, lines and the run-off are one cached blit,
  rebuilt only when the palette actually moves; the clap ripple stays live.
- RES derives from devicePixelRatio (capped at 4), so a 2x phone stops
  painting double the pixels it can show.
- One shared noise buffer for every synthesized sound — applause alone was
  allocating ~200 fresh buffers per cheer.
- The touch-steer path stops re-measuring a fixed canvas rect per move event.

Skipped as not-quick: the z-sort closure churn and swap-remove splices —
real but small, and each is a behavior-preserving refactor for another day.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-06 09:36:17 +02:00
2026-08-06 09:36:17 +02:00
2026-08-06 09:33:08 +02:00
2026-08-06 09:36:17 +02:00
2026-08-06 09:36:17 +02:00
2026-08-06 09:36:17 +02:00
2026-08-06 09:33:08 +02:00
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