c6404c6032622e9a447b323768219f537088954c
Oliver: "the serving and running of the opponent during normal tennis still feels odd. which spritesheet was used?" Two sheets, two defects. The run (o_run1-8, _refcheck/run_o.png via _runroll.py) FLICKERED IDENTITY — frames alternated a tanned living face with a grey red-eyed one, because the identity reference bakes in o_toss/o_smash and THOSE were the second defect: the serve pair came from the legacy opponent_toss regen batch in a chibi register (big head, heavy outline) that matched nothing around it. Fixed in dependency order. The serve pair re-rolled pose-style (o_idle1 the identity anchor): the batch's kit gate rejected all three tries but try 3 was right by eye — the "bright" channel it tripped on is the white-filled string bed the run frames already carry — so it was installed on the montage verdict, which is the pipeline's own rule. Then _pose_ref_run_o recomposed off the cleaned frames and the run re-rolled: SIX frames, one face, one racket side (+0.18..+0.24), real strides. The model drew 6 and a clean 6 beats a fought-for 8 (the player's cycle is already 6) — o_run7/8 deleted, the SPR list trimmed, render's run8/run6/run4 probe does the rest. All six verified 200 in the live game. The women's cycle (a floating shoe behind her in every frame) is still rolling and lands separately. SPRV 118. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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