c613b6cebaaaaf0687af72093b5743feb639d0f0
Score-is-the-body was a picture: the opponent lost an arm and swung exactly as far, lost its head and missed exactly as often. Two dials now read the same racketStage the SKINS are picked with, so what you watch it lose is what it loses — deliberately small (6% reach, 17.5% whiff per stage), texture under the ladder rather than a second difficulty curve, with a test on that ceiling. An unhurt body still returns exactly 1 and 1, and the whole thing is gated on G.match: the gore duel's racket zombie is untouched. And the placement flick, the mode's one act of skill, was taught nowhere on touch — the placement ring is a receipt, not a lesson, and you only get one if you already knew to swipe. The ghost hand teaches it now, in the same register as PULL DOWN and TAP AS IT ARRIVES, riding the failure it answers: a run of returns that left with no aim on them. The tap lesson still wins when both qualify — placement is the wrong thing to teach someone who cannot reach the ball. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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