bfaafe6727e27536c58b37b9527cfdb79a6a29a1
Oliver's feedback on the feel pass: 1. Rapid-fire serving was way too easy. Reverted splatter serving to the proper model: a tap does the toss ritual (apex timing = quality), a flick is a quick aimed serve. Dropped the multi-ball barrage and removed the extraBalls plumbing (array, update, render, hooks). Melee swish and zombie homing stay. If multi-ball is wanted back, it should require a proper serve per ball. 2. The player was stuck in the serve/swing pose when a horde started (the triggering shot's pose lingered) — startHorde now clears it. 3. A horde re-triggered immediately: machine-gun kills scored points, so games were won mid-horde and the next kill after it ended won another game → instant new horde. A horde is now survival: it doesn't score (splatPoint skipped while G.horde), so it can't chain. After a horde you must win a full game again to summon the next. Verified via window.T: a tap tosses (not an instant serve) and the full toss→serve→rally completes; melee still kills adjacent shamblers; pose is idle/-1 at horde start; no scoring during a horde and the next kill after scores 15 without restarting it; tennis 11/12, bomb consume, homing all still green; no console errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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