a7835d367c2b68d48eaf870bbc90d1452305d6f8
They spawn BEHIND the far baseline, at negative z, and the frames that step off distance walked used a plain %, which keeps the sign of the dividend: floor(-1.5 / 0.25) % 4 is -2, so the pick asked for 'z_g-1'. drawStatic draws nothing for a sprite that does not exist, so the body flickered until it walked past z=0 — worst on exactly the ones Oliver noticed, because only the heavy bodies step off distance. The chapter boss had it too, spawning at z=-1.2 and falling through to an undefined frame name. One positive-modulo helper at the four picks. Verified across the whole approach from z=-1.6: every frame resolves to a real sprite now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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