wuwiandClaude Opus 5 9b9f18d312 LATER item 7: 1v1 multiplayer — shot-relay architecture, ghost match first
Decided with Oliver 2026-08-12. Records why tennis is the friendly case (the
sync unit is the shot, alternation already enforced by ball.lastHit, each
client authoritative for its own contacts), what the codebase already brings
(deterministic sim, fixed dt, beats.js ownership contract), the zero-dep
WebSocket path (~120 lines of stdlib RFC6455 in server.py, friend-code
rooms), the honest cost (reconnect-and-resume is the real work), and that
step one is the GHOST MATCH over plain HTTP — half the netcode falls out of
it as a byproduct. Plus the hook: score-is-the-body on both players, losing
is zombification.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-12 00:13:53 +02:00
2026-08-11 23:40:08 +02:00
S
Description
No description provided
149 MiB
0 Stars 1 Watchers 0 Forks
Languages
JavaScript 75.2%
Python 15.8%
HTML 7.3%
Shell 1.4%
Swift 0.2%