943b7da9fdd690c7424d2d1ff288e45d500e0db4
splatT now ticks while in splatter mode and scales spawn speed by 1 + min(1.5, splatT/70). A zombie within 0.7m of the player ends the run: gore burst, 'game, set, massacre', dark EATEN. overlay with final games and a tap-to-restart (gated 0.7s so death-spam doesn't skip it). Zombies keep shambling on the end screen but no longer score. Also verified the two prior unverified items: quick-serve cadence (0.25s between balls, flick = instant aimed serve) and flick aiming across the net (far/near lane selection works as designed). HANDOFF updated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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