86c08bf4b117aab82c2d38bfa1f3104cb816cdf3
Oliver had the diagnosis exactly right: the raised racket is part of the sprite, so the toss and smash frames were 29% racket by height — and the game scales a sprite off its TOTAL height, which shrank the body to fit. Measured 71% body against the standing frame's 98%. Both are scaled so the BODY lands at standing size and the racket now extends above the frame instead of squeezing him into it. The bounce frames are redrawn too: racket in the left hand, right hand empty and reaching down to the side the game actually drops the ball on, and no ball drawn into the sprite at all. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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