80eb60d1813f875765e8c1738adf338434f76b49
Oliver wanted to rank the level a league was taken at. The challenge held: xp comes only from playing, so a board that rewards a low level rewards not playing — it would pay you to avoid the three rooms the season leans on. It also inverts every other number in the game, freezes after five entries, and makes the player who played more look worse. So the league ranks and the level decides between everyone who got equally far, where "lower is better" reads naturally. BOARDS.u carries subLow; server rank_key is the other half, and the same key decides whether a submission beats the row already standing. The level is written once at the promotion — before the league moves, because it is the level that WON the cup — mirrored like the rest of the profile, and inscribed under the shield it belongs to. Earned shields smoulder while they are on screen: five CSS embers each, no loop. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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