804485745706c87361d988868319429a3cb2efe0
Oliver benchmarked HARD against the game's own roster: "the runner in zombie mode is way faster than the regular player in hard" — and the numbers agreed. The RUNNER covers 6.15 m/s (racketSpeed x rung x foe.speed) with no reaction gate; HARD's classic CPU did 5.59, only after its 0.22 s read, and ambled back to centre at HALF speed between shots — that recovery jog was the free points. HARD now moves 4.3 x 1.5 = 6.45 m/s, and DIFFS grows `recover`: the between-shots factor, 0.85 on HARD where the shipped 0.5 stays pinned on MEDIUM. Wrong-footing him still works; strolling him side to side no longer does. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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