7e5c3ab399b441a7b2a2d88eeacea5af2cfb0821
Third round of the flick report, and this was the core all along: 'when the opponent and the player are both standing in the left service box it is virtually impossible to flick the ball into the left out. no matter how hard/good I flick.' The lane was absolute — a full flick asked for flickWidth off the court's CENTRE — so the gesture saturated near a sideline: from x -2 a perfect left flick moved the ball under 2 m and could never pass the line, and the better the timing the firmer the cap, because scatter was the only thing that could cross it. 'Left is impossible, right works' was never left-vs-right: it was toward-the-near-sideline vs across-the-court. TUNE.aimAnchor: the anchor slides from the court centre to the player's own x as the swipe commits (ch.x * |sway| * aimAnchor), so a flat tap is exactly what it always was and a full flick is a full sweep from where you stand — including past the line. Out-by-aim is a choice now, per Oliver's explicit direction; the placement ring already turns red for it. 0 restores the absolute lane, blendable live in the panel. Player rally lanes only; the opponent's lanes and the centre-stated pOut invariants are untouched. Verified in his exact scene: full left flick from the left box lands -5 (the alley), half swipe -3.07, full right +1.93. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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