7bc26aec1cdc06a085b0b9528d6e04f59a0121dd
- Spawn mix (pickVariant): roster grows one type per set — runner from set 1
game 3+ (12% slot, at most one alive, shriek on spawn = the fairness contract),
brute from set 2 (15%), shield from set 3 (15%); classics fill the rest
- Runner ('f'): 3.2x shamble speed, faster leg cycle; new shriek() synth in audio
- Brute ('g'): hp 2 vs splat-quality balls AND pellets, 0.55x speed, 0.75m target,
pushback-immune, 0.9m eaten radius, dies to double gore + size-2 pile, towers
at 1.5x height
- Shield ('s'): blocks front balls with the chair (clank, ball spent), the block
drops the chair for shieldDown 1.5s — any splat-quality ball kills in the
window (z_s3 staggered pose renders); chair recovers after; always dies to
bombs, melee, pellets
- TUNE: runnerSpeed 3.2, bruteHp 2, shieldDown 1.5
Verified in browser: per-variant stats; brute soft-ball immunity, 2-hit kill,
2-pellet kill, size-2 pile; shield block->window kill->chair recovery->blocks
again; melee kills f/s but not the racket boss; tier-2 spawn mix over 1500
spawns = 14/15/8/63%; all five sprites render with correct scale+occlusion;
tennis regression 11/12; no console errors.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Languages
JavaScript
75.2%
Python
15.8%
HTML
7.3%
Shell
1.4%
Swift
0.2%