661ad90be58e58f20a2e7e3cf0ffe9da6b9fc429
It was furniture in the most literal sense: bolted to one spot, three hits from scrap, and when it died it bled and a ball boy came out to mop it. - It trundles to a new spot every seven seconds or so, and CANNOT fire while it rolls. That is honest (a rolling cart cannot aim) and it is the window you use to close on it — but it also means it stops being a landmark you can ignore. - Six hits, not three, and it wears them: dented at two thirds, split open and sparking at one third, smoking where it stands once it is that far gone. - It comes apart as MACHINERY. No blood decal, no gore mound, no mop boy — a flash, sparks, torn metal and a column of dark smoke over a scorch mark. Smoke is a new particle flavour that rises and spreads instead of falling. Damaged sheets keep the healthy cart's footprint: the generator drew the smoke plume into the sprite, which would have shrunk the cart as it took damage, so the plume is cropped off and the smoke is drawn procedurally where it can move. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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