65be60b139fba075245848a809ea989d5e4edb1c
"the mode setup is really overwhelming now" — three posters plus a sub-row plus player tiles plus court meters was a wall. Discussed, Oliver picked the wizard with tap-advance over next-buttons and the accordion: PICK A GAME (three posters, now 148px tall — alone on a screen they get to be posters), then the mode's own second step only when it has one (classic: DIFFICULTY chips stacked tall; zombie tennis: ARCADE and THE TOURNAMENT as full posters; gore skips straight through), then MATCH SETUP holding player + court + SERVE UP with the mode riding the summary footer. Tapping selects AND advances — one decision per screen is the wizard's whole promise, and a NEXT under a single row of choices is a second tap for nothing. Back walks the chain the way it came (who-and-where returns to the second step only when the mode has one). Every step comes up pre-selected from last time, so a returning player is three taps from serving. Three new stages on the intro's existing data-stage switcher; splash Enter goes to 'mode' now. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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