60127436a0538d22e80fc9f128f0b57c91ca0e16
Second round on the service-line flick report. The crossing-fired swing alone did not move the feel, and Oliver's sharpened observation — the flick only lands left when the opponent already stands left — pointed at a magnet that does not exist: measured with the body teleported at contact, the aim never tracks it. The real mechanism: at rushed quality the symmetric scatter (aimError x (1-q)) outweighs the quality-shrunk aim, so a mistimed left flick landed anywhere in a ~4 m blob around 'slightly left' — usually centre — and the eye anchors that on the opponent. Its position was a proxy for preparation time all along. TUNE.aimTrust: an outward scatter roll is untouched — the committed swipe's chance of sailing keeps its exact tuned shape, flickReach stays the only out dial — but an inward roll keeps only 0.3 of itself. Bad timing costs width, never direction. Player lane shots only; the opponent's symmetric scatter is its width mechanic. Verified at worst-case q~0.08: 14/14 rushed left flicks landed left, 9/9 right flicks right, where before it was a coin toss. The suite pins the direction guarantee and the aimTrust/aimError/flickReach relationship. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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