5dd5d71c3334d39a6cb9750cc2604cc383917137
Oliver on v371: the praise word is cut off on the left on the iPhone. It is centred under the player's feet, so out wide it ran past the edge; every pop is now clamped to the canvas by its measured width. Step 4, measured first. The rally sim gets a human bot (taps on the timed ring with a timing spread), a Climb mode and a lost-point breakdown. At level 26 the ladder falls over six rungs and then goes flat: nearly every lost point is the player's own early whiff, the CPU barely ever misses, and the auto-run reaches everything, so no opponent dial decides points. A quality ramp, a follow-through and CPU put-aways were each measured and reverted; the options go to Oliver in PROJECT.md. Shipped: in the rally modes q no longer drops from 1 to 0.43 one ms past PERFECT; it falls smoothly to the window's edge (TUNE.qSeamless). A tap 30 ms early is q 0.86 instead of 0.61. Same window, same whiff edge. v372. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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