wuwiandClaude Opus 4.8 41a6d2a034 Phase 6: racket zombies (rally mini-boss)
Survive a horde and a racket zombie takes up residence on the far court
(variant 'r', one per horde survived) — the tennis rally skill lives on
inside zombie mode. It reuses the turned-CPU z_c sprite (already holds a
racket) and a slimmed copy of the tennis AI: holds station deep, chases a
ball laterally at TUNE.racketSpeed (2.8), and returns your SOFT shots
(pow < zSplatQ) as live lastHit:'O' balls with quality capped at
racketQMax (0.55) and racketFlub (0.2) whiffs. trySwing gained an
optional quality-cap arg (defaulted, so tennis is untouched).

It's a mini-boss with TUNE.racketHp (3): only splat-quality balls hurt it
(-1 hp, staggers the ball; the killing blow runs the full splatter). Soft
balls pass through for it to rally; melee and pellets don't touch it. Its
return that gets past your baseline is a point for THEM; you can rally it
back with the existing player hit. A red HP bar floats over its head.

Verified via window.T: endHorde spawns exactly one (hp 3, z 3.5); three
splat hits kill it (2→1→dead); a pow-0.3 ball is returned toward you; an
'O' ball past your baseline scores for THEM; melee spares the boss but
cleaves the shambler beside it; tennis still 12/11/12 and a normal
shambler is still one-shot; renders with its HP bar; no console errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-12 09:18:43 +02:00
2026-07-11 09:23:01 +02:00
2026-07-11 22:13:06 +02:00
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