wuwiandClaude Fable 5 25ac21b852 Unearned shields go dead, and the halo leaves the honours row
Two bugs in one rule. The grey sat on the IMAGE while the breathing halo was an
animation on the same image — and a filter in a keyframe outranks a static one,
so the glow was painting the greyscale away. Worse, the selector that handed out
that halo still read `img:not(.dark)` from when the class hung on the image; the
class moved to the cell in the inscription pass, so every shield on the row was
matching it, lit or not. The grey lives on the cell now, where nothing animates.

And the halo is gone from the row entirely (Oliver): the glints do that job, and
a permanent breathing glow under an occasional flash was two effects saying the
same thing. The league panel's crest keeps its own.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 16:00:49 +02:00
2026-08-31 15:56:08 +02:00
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