1e601ca33d591e5e242ebaf6e7be8c936d3dd718
Oliver, three refinements in one breath: the frame PROGRESSION quicker
(drop 0.06+0.25 -> 0.05+0.15 — against a live rolling ball the slower drop
read as mush), the prone hold KEEPS its bench-tuned 2 s ('the lying itself
can stay that long'), and the rise row is cut ('the opponent respawns
anyway') — done() re-marks the body in its wound skin regardless, so rising
first was a respawn with extra steps. The rise frames stay in the sheets
for the bench. Wound-beat test updated to the new contract.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Languages
JavaScript
75.2%
Python
15.8%
HTML
7.3%
Shell
1.4%
Swift
0.2%