1bb528f7e0f979a9e9e6121071ca60f1cdbc2083
The weapon-test cheat sat on the SCOREBOARD, where a single tap is the miss-log
overlay — so the thing you tap to read a log was also the thing that opened a
sandbox mid-run, three taps in, by accident. That tap does one job again.
The cheats now live behind five taps on the splash logo, where nothing marks
them and nothing in play can reach them:
WEAPON TEST the old sandbox. It stocked only the BARREL weapons, on a screen
called the weapon test — it stocks every weapon in the game now,
eight of the nine slots.
BOSS TEST a portrait of every chapter boss, built by asking bossArt() what
each chapter gets, so the list cannot drift from what a run
actually spawns. Pick one and you land in a real fight at that
chapter's game number with the full arsenal at ×99.
Neither is a special mode: both ride the transition out with laserScene's trick
(force the turn, then step the ten-second cinematic out in one frame) and hand
you the ordinary update loop, ordinary scoring, ordinary death. A test that
plays by different rules tells you nothing about the game.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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