19ee62067a85ec2a0180bb81c24a08ecdac4d447
Slices 1, 2 and 5 struck through with what they actually became; 3, 4, 6 and 7 left standing, with a note on 3 that the wound-stage art now exists for it and on 4 that the racket_* batches are its template. The parts of slice 2 that are still open (shots[] and the PARRY — the cheapest depth in the mode) are called out rather than buried under a DONE. Added: the record shape table (which of g/s/dead each mode uses and why), the classic-tennis mode, the second ending, and four new traps — the stats banked flag that no-kill modes never clear, the magenta key that ate racket strings, the read-only PIL image that made the fix look like a no-op, and the detail bar that ratchets against what it is replacing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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