17ae73682bbb46548b4a16f0cbfcedb245345867
Two of the same mistake, both called out. The wounded feet still did not move because a mirror cannot move them: flipping the legs swaps WHICH leg leads but keeps the two feet in the same two places, so the spacing never changes and the body still slides. Measured it — mirrored feet sat at -35/59 against the original's -34.5/60.5. What a walk actually needs is the PASSING pose, feet together under the body, so the gap opens and closes. Drawn now for all three wounded skins: 75->65, 95->68, 79->69 px between the feet. (The mirror also clipped the steward's hanging arm into a floating fragment, which is what Oliver spotted. Gone with it.) The death was one sprite scaled down, which miniaturises a man rather than killing him. It is five drawn frames now — arched back, knees, hands, face down in the pool, a flat heap — each genuinely shorter than the last (100/84/60/47/20% of standing height, common-scaled off one sheet) and each drawn at its own height. No scaling anywhere in the sequence. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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