wuwiandClaude Opus 5 047d6fb665 Write down the leftovers and what four playtest rounds taught
Adds two sections to HANDOFF. "How to work on this" records the meta-lesson:
every single "this feels odd" note Oliver gave turned out to be a real defect
rather than a tuning preference — seven for seven — so the rule is to measure
before touching a tuning value. It also records that screenshots are not a
verification tool at phone scale (small pixel art is unreadable, and a silent
sprite fallback renders a wiring bug as working code), that drawImage
instrumentation is what settles those, and that a scripted str.replace which
matches nothing is a silent no-op that must be asserted.

"OPEN — leftovers" lists the ten known gaps in priority order: RES 4 unverified
under load on a real phone, the horde melee fix unplayed, the player idle frames
upscaled rather than re-sliced, asymmetric boss wound stages, only three boss
designs, landscape drifting untended, cards without an entrance, the deliberate
chapter-skip, parked step 6, and one audio line to confirm.

Also corrects the module map: there are three runtime-only import cycles now,
not two — state<->zombies joined when sendBoy started reading gore.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 18:57:41 +02:00
2026-07-11 09:23:01 +02:00
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