047d6fb665a301fb1a2351eeac303b946954e041
Adds two sections to HANDOFF. "How to work on this" records the meta-lesson: every single "this feels odd" note Oliver gave turned out to be a real defect rather than a tuning preference — seven for seven — so the rule is to measure before touching a tuning value. It also records that screenshots are not a verification tool at phone scale (small pixel art is unreadable, and a silent sprite fallback renders a wiring bug as working code), that drawImage instrumentation is what settles those, and that a scripted str.replace which matches nothing is a silent no-op that must be asserted. "OPEN — leftovers" lists the ten known gaps in priority order: RES 4 unverified under load on a real phone, the horde melee fix unplayed, the player idle frames upscaled rather than re-sliced, asymmetric boss wound stages, only three boss designs, landscape drifting untended, cards without an entrance, the deliberate chapter-skip, parked step 6, and one audio line to confirm. Also corrects the module map: there are three runtime-only import cycles now, not two — state<->zombies joined when sendBoy started reading gore. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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