Commit Graph
463 Commits
Author SHA1 Message Date
wuwiandClaude Fable 5 4c0ede33db The screen titles go upright, and Bungee ships subset
10 KB instead of 119 — the face carries only the characters this game sets, and
the command to redo it is in PROJECT.md. The header strip's titles take it at
23px: a strip at the top of a screen is signage, not an announcement, so it
stops leaning. Bangers keeps what it was always for — the primary button, the
ceremonies, and everything the canvas shouts. The poster wall's rooms go back
to acid beside it, with the scale carrying the hierarchy.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:48:48 +02:00
wuwiandClaude Fable 5 313f6d82bf A third face for the shelf labels: Bungee, upright
Bangers has no upright cut — the slant is in the glyphs, which is also why the
chevrons are Silkscreen — so a heading that wanted to shout without leaning had
to come from somewhere. Bungee is an arcade/signage face, upper case by design,
and it stays in-world where the platform's UI sans did not. Bundled beside the
other two with its OFL licence; the Dockerfile already copies assets wholesale.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:44:10 +02:00
wuwiandClaude Fable 5 62c6509683 The shelf labels go cream, the season with them
Colour stops carrying the hierarchy on this screen — the acid belongs to the
screen title, so the rooms are cream and the canonical one is marked by its
poster's ribbon rather than by its heading's tint.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:41:16 +02:00
wuwiandClaude Fable 5 579b45973a The shelf labels take the announcement face after all
Three tries: Bangers, then the HUD face, then the platform's UI face, and back
to Bangers. It works now because the header lost its rule and its left band and
gained air — the size carries the hierarchy (20 against the screen title's 26)
instead of the typeface having to. The strap goes back to Silkscreen under it:
a shouted line over a system-sans line was two foreign voices in one header.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:38:31 +02:00
wuwiandClaude Fable 5 924838c9c1 The veil loses the blur, the shelf labels find a third voice
On nearest-neighbour art the backdrop blur read as a smear rather than depth,
so the caption sits on a plain gradient rising from the bottom edge instead —
solid where the words are, gone before it reaches the art.

And the section headings stop borrowing: the game bundles two faces and both
were already spoken for on this screen (Bangers is the screen title, Silkscreen
is the posters' own captions), so a shelf label in either sounded like
something else. They take the platform's interface face now — heavy, tracked,
upper case: chrome, which is what a shelf label is.

Scoped to the section HEADER while doing it. The posters live inside .mgroup
now, so the old bare descendant selector had been restyling every caption on
the wall — invisible only because it still named Silkscreen.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:35:27 +02:00
wuwiandClaude Fable 5 49fc75a849 The veil takes Oliver's measures: 5px, half the card
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:31:54 +02:00
wuwiandClaude Fable 5 61652a9114 The poster captions sit on a blurred veil that comes out of nothing
The scrim used to be a hard linear-gradient riding in the button's own
background stack. It is a masked backdrop-blur now: nothing at all at its top
edge, a surface by the time it reaches the words. The art stays art where the
art is, the caption gets something to sit on, and no box edge appears anywhere.
Measured on this machine it costs 0.2ms a frame — the backdrop is static while
the menu is.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:30:17 +02:00
wuwiandClaude Fable 5 3324fe9cda Every screen deals itself in, every time
The entrance is no longer a one-off on the boot: dealStage re-arms the class at
the funnel every stage change already passes, so the title screen flies its
plaque and buttons in whenever you arrive at it. The sub-menus join in — their
header, content and footer arrive one after the other instead of the panel
dropping in as one slab — and the poster wall deals its three rooms rather than
its list, since a moving child inside a moving parent starts at twice the
offset and reads as a stutter.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:25:26 +02:00
wuwiandClaude Fable 5 aab83dacdc The menu deals itself in
The splash's elements fly in from the left on the boot, 70ms apart, on the same
easeOutBack overshoot the canvas modals have always used. It hangs off
:not(.busy), so taking the loading state off IS the trigger and it never plays
again — returning from a run should not make you wait for a flourish you have
seen. Reduced motion turns it off.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:22:16 +02:00
wuwiandClaude Fable 5 380f98f3a3 The boot shows nothing, and every screen opens at its top
Two things the phone found. The splash's loading state was applied by main.js —
but this is a module script, so the browser paints the markup, placeholders and
all, before it runs: LEVEL 1 stood there and then snapped to the real values.
The busy class ships in index.html now and main.js only takes it off; the
keyboard hints hide with it.

And #intro is the one scroller the menus share, so a scroll earned deep in the
stats screen outlived it: going back put the splash up scrolled, with its
buttons off screen. go() resets it, at the funnel every stage change passes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:19:26 +02:00
wuwiandClaude Fable 5 3d9400cd25 The season log records the button labels
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:14:15 +02:00
wuwiandClaude Fable 5 d3f8823987 The two doors say which is which: ENTER THE CUP, and AGAIN names its mode
"The draw" was tennis for the field of entrants, and nothing has been drawn
since the cup rounds went deterministic — Oliver had to ask what the button
meant, which settled it. Beside it, an unqualified PLAY AGAIN was an
instruction without a subject: both buttons read as "start something" and only
someone who remembered how the evening began could tell them apart. It carries
the mode now — GORE AGAIN, CLIMB AGAIN, CLASSIC AGAIN, TRAIN AGAIN.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:13:08 +02:00
wuwiandClaude Fable 5 c1365cb467 The season log records the stacked doors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:09:00 +02:00
wuwiandClaude Fable 5 da2f4cc7da The run-end's buttons stop being chips: stacked where there is height
A 100px label in a 120px half-button left ten pixels of air, which reads as a
squeezed chip. A tall screen has the room, so the two doors stack full width —
filled primary over ghost secondary, the same shape the modal footer and the
splash already use. A short landscape cannot stack, so there the box itself
grows to 344 and the halves come out comfortable instead.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 13:07:55 +02:00
wuwiandClaude Fable 5 0f2ea2b05e The season log records the measures pass
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 12:19:17 +02:00
wuwiandClaude Fable 5 e5a0d1a5f9 The overlays get their measures: narrower boxes, full-width buttons, air
Oliver's second pass over the new box language. The modal is narrower and the
button spans it; every row got real spacing and the footer its own margin, so
the end screens stop reading as cramped. The xp bar is taller and its ramp now
rides the FILL — spanning the gradient across the whole track meant an early
level only ever showed one flat green inch of it. An illustrated announcement
puts its two lines beside the picture, under the headline, instead of in a
boxed row below its own icon.

The poster wall's section headings leave the announcement face to the posters
(it read as a second card headline), drop the left band and the rule, and let
air do the grouping. On the splash, OTHER GAMES gets its gap to the stats row,
and the boot shows nothing but the court, the title and the loading bar — the
plaque skeleton was still a plaque telling a level-25 player he was level 1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 12:15:23 +02:00
wuwiandClaude Fable 5 e2cb13e46d The season log records the sections
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 11:46:30 +02:00
wuwiandClaude Fable 5 25c10b46d7 The poster wall gets rooms, not labels: three real sections
Oliver: the group headings were "sehr klein". Each group is a section now with
its posters inside it — the announcement face one size under the screen title,
a rule closing the header, and an inset band down the left. The canonical room
wears the primary's colour, because it is the one that moves your career.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 11:40:57 +02:00
wuwiandClaude Fable 5 5c7521f867 THE SEASON, phases 1-4: the front door is the fixture, and the club remembers
The tournament is the canonical path, so the game finally says so. The splash's
primary button names the next cup fixture and enters the draw; the poster wall
moved one tap down and deals three named rooms (the season, the training, out of
competition) with the cup at the top. Two profile fields remember every attempt
— rounds ever reached per league, and the body that put you out — so a lost cup
is a line on the board instead of a null event, and the training court offers
that body first, marked. The promotion names what waits in the new league.

Overlays consolidated in the same pass: three modal drawers became one box with
a masthead, hairline-separated rows and a real footer button (any tap still
dismisses), and the run-end summary wears the same box — headline, xp, mark, and
the fixture with ENTER THE DRAW beside PLAY AGAIN. The cup's own exit is a
ceremony now: OUT IN THE QUARTER-FINAL, your best standing beside it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 11:14:25 +02:00
wuwiandClaude Fable 5 063b01d2a5 The season: the tournament becomes the story — the plan of record
Oliver's read: the modes feel decoupled, the menus and end screens enforce no
story-line. Settled in discussion: the tournament is the canonical path and
everything else is Beiwerk, a cup attempt is one evening (no resume, no
seeding), classic stays a side room. The spine — the splash names the next
fixture, the club remembers your attempts, the side modes are described in cup
terms, every ending hands over, and the season opens inside the promotion.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 10:50:59 +02:00
wuwiandClaude Fable 5 41f1b6815f The copy audit: the climb card stops calling itself a death match, the machine gets named, the drill decrypts, the duel names both stakes
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 17:25:41 +02:00
wuwiandClaude Fable 5 7ece8312f3 The tournament card speaks plainly: your league round by round, win it all, move up
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 17:22:37 +02:00
wuwiandClaude Fable 5 bfb3631ec3 The rules cards get zones: boxed rows, threat colour only for the threat, the blood pool as pips
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 16:54:05 +02:00
wuwiandClaude Fable 5 00f121bec7 The walk-on gets its own face: mugshot masthead, the measure, the round strip — no more wall of text
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 16:22:20 +02:00
wuwiandClaude Fable 5 7fb595ca22 The look stops lying: the fallback never reports done, and the women's frame gets room to stand tall
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 16:16:54 +02:00
wuwiandClaude Fable 5 a38c804069 Training pays a quarter, and the level bar wears its endpoints
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 15:58:34 +02:00
wuwiandClaude Fable 5 7d39032907 The weapon licence, the peer line, and the steward gets his vest back
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 15:52:51 +02:00
wuwiandClaude Fable 5 7e2649c888 The level is you, in the league: quicker legs, a wider window, and a curve that pays on the way up
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 13:28:24 +02:00
wuwiandClaude Fable 5 7dc72009eb The leagues are cleared for main — the verdict is in
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:55:55 +02:00
wuwiandClaude Fable 5 7a9b61fc6b The boot gate learns about the profile: skeleton plaque, locked splash, a 4s cap
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:55:00 +02:00
wuwiandClaude Fable 5 04ef49ef3b The climb's sub line breaks where it means to
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:51:34 +02:00
wuwiandClaude Fable 5 a5a681f9f2 The cup climbs: easy to hard, deterministic — the shuffle retires with its screen
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:49:36 +02:00
wuwiandClaude Fable 5 dbfd085493 The draw screen retires: the league cup rolls inside the run, ENTER THE DRAW moves onto the setup button
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:46:34 +02:00
wuwiandClaude Fable 5 812bea3234 Plaque polish: the goal line finds its gold (--warm never existed in CSS), the chevron centres, the name grows
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:41:52 +02:00
wuwiandClaude Fable 5 3aaf2b9baf The plaque becomes a letterhead: crest left, the level line writ large beside it, the bar full-width
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:39:42 +02:00
wuwiandClaude Fable 5 1a39c9fdcb The plaque floats mid-court on glass, the blood pool breathes, and the 94vw card stops scrolling sideways
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:36:48 +02:00
wuwiandClaude Fable 5 689550d2d5 The climb: the arcade runs the whole earned ladder, the tempo follows the territory, the court is yours
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:24:43 +02:00
wuwiandClaude Fable 5 041827c4dc The league has its court: the tournament setup shows the home venue, not a choice
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:12:20 +02:00
wuwiandClaude Fable 5 d4780de76d The setup grows a league face: badge, felled tally, the band's roster — and a bigger ribbon
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:10:31 +02:00
wuwiandClaude Fable 5 5c34632513 Drop the stale duplicate ribbon rule the last edit left behind
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:05:50 +02:00
wuwiandClaude Fable 5 54e5db8ea2 The ribbon keeps its shadow (drop-shadow outlives the mask) and fades later
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:04:42 +02:00
wuwiandClaude Fable 5 77e6418e8e The way-up ribbon, final form: horizontal over the border, dissolving through a Bayer pixel fade
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:03:26 +02:00
wuwiandClaude Fable 5 3ba3d9dac0 The way-up ribbon, third cut: the wrap bug — one measured line, snug band, honest overhang
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 16:00:51 +02:00
wuwiandClaude Fable 5 6ea06ee42b The way-up ribbon hangs over the border — sized to stay out of the neighbouring poster
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 15:57:10 +02:00
wuwiandClaude Fable 5 fa6db7f77b The leagues, the polish round: the way-up ribbon, upright chevrons, the breathing badges, the card counts up
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 15:51:59 +02:00
wuwiandClaude Fable 5 87ac3294bc The leagues, the plaque round: the meta speaks — the player plaque, the goal line, the way-up tag, the centred ceremony
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 15:30:24 +02:00
wuwiandClaude Fable 5 787877bce6 The leagues, phase 4: the duel learns, tin tiers by league, level buffs, the board wears the badge
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 12:53:12 +02:00
wuwiandClaude Fable 5 76d88030e5 The leagues, phase 3: the character card, the honours collection, the skill trail
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 12:48:34 +02:00
wuwiandClaude Fable 5 16bf5b9fed The leagues, phase 2: five bands, pace tiers, locked courts, the members' ground, the promotion ceremony
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 12:43:23 +02:00
wuwiandClaude Fable 5 9133c0d351 The leagues, phase 1: the profile clock ticks — xp, levels, the identity screen, the server mirror
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-29 12:22:33 +02:00