Damage accumulates, because stage 2 is now a RESTYLE of stage 1's whole sheet
The arm kept coming back at the headless stage no matter how the prose was worded, and the reason was the picture: stage 2's character reference was the OLD two-armed headless drawing, so the model was faithfully copying two arms while the words asked for one. Prose does not win an argument with a reference. Stage 2 now takes stage 1's ENTIRE THREE-FRAME SHEET as its reference and the job becomes "redraw this sheet with ONE thing changed — the head comes off". The missing arm rides in the picture. Both tours installed FIRST TRY, where the previous wording burned twelve rolls and never once got there. The ladder finally reads: whole -> left arm gone -> headless AND still one-armed, same body, same charcoal, same shoes, all the way down. In a mode where the score IS the body that is the whole point, and it has never been true until now. --audit stays clean: all six stride pairs pass. This is Oliver's method and it is better than what it replaced. What makes it work is that each call TRANSFORMS a picture instead of describing one, so the reference does the specifying and the prose only says what changes. Fewer calls is the smaller half of it; the consistency is the point. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1181,14 +1181,13 @@
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],
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],
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"ref_only": [
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"ref_only": [
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"z_rw1",
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"z_rw1",
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"o_idle1",
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"z_rw1b",
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"o_run1",
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"z_rw1s"
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"o_swing1"
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],
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],
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"state": true,
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"state": true,
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"check": "loose",
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"check": "loose",
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"anchor": 0,
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"anchor": 0,
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"subject": "Three frames of the ZOMBIE TENNIS PLAYER shown in the FIRST reference image — the same dead man: yellow hair, red headband, red shirt, grey shorts, grey-green corpse skin, sunken eyes, a wooden racket in his hand. The OTHER reference images are a LIVING tennis player and are there ONLY to show the POSES to copy — never the character, never the clothes, never the skin. HIS KIT IS FIXED AND MUST BE IDENTICAL IN EVERY FRAME: dirty yellow-blond hair, a RED CLOTH HEADBAND, a torn red short-sleeved tennis shirt, WARM CHARCOAL GREY TENNIS SHORTS ending above the knee — a slightly BROWNISH dark grey, NEVER blue-grey, NEVER slate blue, NEVER pale or white, and never long trousers, bare grey-green dead legs below them, white socks and white tennis shoes, a wooden racket with a pale strung head. The exact same shade of grey shorts in every frame. In ALL THREE frames he is HEADLESS: his head IS COMPLETELY GONE — no head, no face, no hair and no headband anywhere above the shoulders, only a ragged gushing neck stump, so this figure is A CLEAR HEAD SHORTER than a whole man. AND (his LEFT arm is ALREADY GONE in the reference and it stays gone) THE SAME ONE-ARMED BODY: his LEFT arm — the one WITHOUT the racket — is still completely gone, no left arm, no left hand and no left sleeve anywhere in the drawing, just the ragged stump at the left shoulder. He is missing BOTH his head AND his left arm. Frame 1: the figure taking a SHUFFLE STEP toward the viewer, racket held up ready, left leg forward and right leg back. Frame 2: the SAME DRAWING AS FRAME 1 with the legs swapped — right leg forward, left leg back. Frame 3: a FOREHAND SWING at the moment of contact — copy the pose of reference image 4: the body rotated, the racket head out to the side at waist height. CRITICAL — FRAMES 1 AND 2 ARE ONE SINGLE DRAWING SHOWN TWICE, WITH ONLY THE LEGS CHANGED. Draw frame 1, then COPY IT EXACTLY for frame 2 and redraw nothing but the legs and feet. The head, the face, the shoulders, the arms, the hands, the racket, the torso, the clothing, the total height and the distance from the camera must be PIXEL FOR PIXEL THE SAME in both. Only the legs change: in frame 1 the left leg is forward and the right leg back, in frame 2 the right leg is forward and the left leg back. Do NOT redraw the body, do NOT turn or lean the torso, do NOT move the arms or the racket, do NOT change the figure's size. Same drawing, different legs. THE TWO FRAMES MUST NOT BE IDENTICAL COPIES. Everything ABOVE THE HIPS is identical; everything BELOW THE HIPS is OBVIOUSLY different. In each frame one leg strides clearly forward and the other trails clearly behind, with a WIDE VISIBLE GAP between the two feet, and the forward leg is the opposite one in the two frames. If the legs look the same in both frames the drawing is wrong. Output exactly 3 figures side by side in ONE horizontal row, all standing on the SAME ground line, all EXACTLY the same height, with a wide band of empty magenta between them so they never touch or overlap. ",
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"subject": "The reference image is a THREE-FRAME SPRITE SHEET of ONE zombie tennis player: two frames of a shuffle step and one forehand swing. He is ALREADY MISSING his LEFT ARM — the arm on the side WITHOUT the racket is gone at the shoulder, leaving a ragged bloody stump, and there is no left arm anywhere in the reference. REDRAW THE WHOLE SHEET with ONE THING CHANGED: his HEAD IS COMPLETELY REMOVED — no head, no face, no hair, no headband anywhere above the shoulders, only a ragged gushing neck stump, so every figure is A CLEAR HEAD SHORTER than in the reference. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same red shirt, the same charcoal clothing and its exact shade, the same grey-green skin, the same MISSING LEFT ARM AND ITS STUMP (do not give the arm back — he still has ONLY ONE ARM), the same racket in the same hand, the same three poses in the same order, the same leg positions in each frame, the same facing, the same body width and build. In particular frames 1 and 2 must stay what they are in the reference: ONE DRAWING SHOWN TWICE with only the legs different — identical above the hips, legs clearly swapped. Output exactly 3 figures side by side in ONE horizontal row, all the same height, standing on the same ground line. ",
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"stride": [
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"stride": [
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[
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[
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0,
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0,
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@@ -1265,14 +1264,13 @@
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],
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],
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"ref_only": [
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"ref_only": [
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||||||
"z_rw1_f",
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"z_rw1_f",
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||||||
"o_idle1_f",
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"z_rw1b_f",
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"o_run1_f",
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"z_rw1s_f"
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||||||
"o_swing1_f"
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||||||
],
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],
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||||||
"state": true,
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"state": true,
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||||||
"check": "loose",
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"check": "loose",
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||||||
"anchor": 0,
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"anchor": 0,
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||||||
"subject": "Three frames of the FEMALE ZOMBIE TENNIS PLAYER shown in the FIRST reference image — the same dead woman: matted blond ponytail, red headband, torn red shirt, dark pleated tennis skirt, grey-green corpse skin, sunken eyes, a wooden racket in her hand. The OTHER reference images are a LIVING tennis player and are there ONLY to show the POSES to copy — never the character, never the clothes, never the skin. HER KIT IS FIXED AND MUST BE IDENTICAL IN EVERY FRAME: matted blond hair in a PONYTAIL, a RED CLOTH HEADBAND, a torn red short-sleeved tennis shirt, a WARM DARK CHARCOAL PLEATED TENNIS SKIRT ending above the knee — a slightly BROWNISH dark grey, NEVER blue-grey, NEVER slate blue, never pale, bare grey-green dead legs below it, white socks and white tennis shoes, a wooden racket with a pale strung head. The exact same shades in every frame. In ALL THREE frames she is HEADLESS: her head IS COMPLETELY GONE and SO IS HER PONYTAIL — no head, no face, no hair, no scalp and no ponytail anywhere above the shoulders, only a ragged gushing neck stump, so this figure is A CLEAR HEAD SHORTER than a whole woman. AND (her LEFT arm is ALREADY GONE in the reference and it stays gone) THE SAME ONE-ARMED BODY: her LEFT arm — the one WITHOUT the racket — is still completely gone, no left arm, no left hand and no left sleeve anywhere in the drawing, just the ragged stump at the left shoulder. She is missing BOTH her head AND her left arm. Frame 1: the figure taking a SHUFFLE STEP toward the viewer, racket held up ready, left leg forward and right leg back. Frame 2: the SAME DRAWING AS FRAME 1 with the legs swapped — right leg forward, left leg back. Frame 3: a FOREHAND SWING at the moment of contact — copy the pose of reference image 4: the body rotated, the racket head out to the side at waist height. CRITICAL — FRAMES 1 AND 2 ARE ONE SINGLE DRAWING SHOWN TWICE, WITH ONLY THE LEGS CHANGED. Draw frame 1, then COPY IT EXACTLY for frame 2 and redraw nothing but the legs and feet. The head, the face, the shoulders, the arms, the hands, the racket, the torso, the clothing, the total height and the distance from the camera must be PIXEL FOR PIXEL THE SAME in both. Only the legs change: in frame 1 the left leg is forward and the right leg back, in frame 2 the right leg is forward and the left leg back. Do NOT redraw the body, do NOT turn or lean the torso, do NOT move the arms or the racket, do NOT change the figure's size. Same drawing, different legs. THE TWO FRAMES MUST NOT BE IDENTICAL COPIES. Everything ABOVE THE HIPS is identical; everything BELOW THE HIPS is OBVIOUSLY different. In each frame one leg strides clearly forward and the other trails clearly behind, with a WIDE VISIBLE GAP between the two feet, and the forward leg is the opposite one in the two frames. If the legs look the same in both frames the drawing is wrong. Output exactly 3 figures side by side in ONE horizontal row, all standing on the SAME ground line, all EXACTLY the same height, with a wide band of empty magenta between them so they never touch or overlap. ",
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"subject": "The reference image is a THREE-FRAME SPRITE SHEET of ONE zombie tennis player: two frames of a shuffle step and one forehand swing. She is ALREADY MISSING her LEFT ARM — the arm on the side WITHOUT the racket is gone at the shoulder, leaving a ragged bloody stump, and there is no left arm anywhere in the reference. REDRAW THE WHOLE SHEET with ONE THING CHANGED: her HEAD AND PONYTAIL ARE COMPLETELY REMOVED — no head, no face, no hair, no scalp and no ponytail anywhere above the shoulders, only a ragged gushing neck stump, so every figure is A CLEAR HEAD SHORTER than in the reference. EVERYTHING ELSE STAYS EXACTLY AS IT IS IN THE REFERENCE — the same character, the same red shirt, the same charcoal clothing and its exact shade, the same grey-green skin, the same MISSING LEFT ARM AND ITS STUMP (do not give the arm back — she still has ONLY ONE ARM), the same racket in the same hand, the same three poses in the same order, the same leg positions in each frame, the same facing, the same body width and build. In particular frames 1 and 2 must stay what they are in the reference: ONE DRAWING SHOWN TWICE with only the legs different — identical above the hips, legs clearly swapped. Output exactly 3 figures side by side in ONE horizontal row, all the same height, standing on the same ground line. ",
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"stride": [
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"stride": [
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[
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[
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0,
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0,
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Before Width: | Height: | Size: 21 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 18 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 17 KiB |
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 15 KiB |
@@ -430,6 +430,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<script type="module" src="src/main.js?v=184"></script>
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<script type="module" src="src/main.js?v=185"></script>
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</body>
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</body>
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</html>
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</html>
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@@ -195,7 +195,7 @@ export function proj(x, y, z) {
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// Asset cache-buster — bump with main.js?v=N (see the img.src note below). EXPORTED because the
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// Asset cache-buster — bump with main.js?v=N (see the img.src note below). EXPORTED because the
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// menu screens hang <img> tags on the same files, and two copies of this number is one copy too
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// menu screens hang <img> tags on the same files, and two copies of this number is one copy too
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// many: the one that does not get bumped is the one that serves a cached 404.
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// many: the one that does not get bumped is the one that serves a cached 404.
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export const SPRV = 95;
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export const SPRV = 96;
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// The boot bar in main.js watches this. Nothing here CHANGES when things load — every sprite was
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// The boot bar in main.js watches this. Nothing here CHANGES when things load — every sprite was
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// already requested at import — it just makes the wait visible and holds the menu back until the
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// already requested at import — it just makes the wait visible and holds the menu back until the
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// last sheet has landed. See the onerror note below for the other half of "sometimes missing".
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// last sheet has landed. See the onerror note below for the other half of "sometimes missing".
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