Pace was the missing dial, and the reachability test finally exists
"there are still balls which are basically not reachable with auto run.. please recheck" — and, asked twice: "did you write tests for the last issues we encountered?" The straight answer: no. The unreachable-balls issue only ever had config assertions, which is why it came back twice. Pace is the ladder's fourth dial. Width alone never fixed reachability because the returns left at ~27 m/s, crossing to the baseline in ~0.6s — less than auto-run needs from the far corner. matchOppPace 0.78 puts opponent one at ~20 m/s (measured live: twelve returns, 20.0-20.7), a quarter more flight time, and matchOppPacePer hands it back per rung. The vignette deepens: dmg x 0.8, cap 0.85, and the clean centre shrinks with damage instead of only the rim darkening. And the reachability regression the issue always deserved: a headless 90s autopilot soak asserting at least 10 returns sampled and at most 15% that never came within volley reach. Sabotage-verified. Its honest limit is recorded in PROJECT.md: the autopilot attends perfectly and taps frame-precisely, so it out-covers a human — it is a floor against catastrophic regressions, not a proxy for the thumb. Oliver's playtest stays the real gate. 46 tests, 15 seeds clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
8ccf0a8fad
commit
fdbadce94d
6 files changed
+73
-4
No files matched your search
+19
@@ -948,6 +948,25 @@ strength because the balls kept landing where he wasn't.
|
||||
the state is worn, not reported. At 1 hp the frame is properly blood-rimmed and the court centre
|
||||
stays legible.
|
||||
|
||||
**NINETEENTH PASS — pace was the missing dial, and the reachability test finally exists.** Oliver:
|
||||
*"the vignette can get more pronounced and there are still balls which are basically not reachable
|
||||
with auto run.. please recheck"* — plus, asked twice and deserving a straight answer: *"did you
|
||||
write tests for the last issues we encountered?"* **No — the unreachable-balls issue only ever had
|
||||
config assertions, which is exactly why it came back twice.**
|
||||
- **Pace, the ladder's FOURTH dial** (`matchOppPace` 0.78, `matchOppPacePer` 0.05/rung): width alone
|
||||
never fixed reachability because the returns left at ~27 m/s — crossing to your baseline in
|
||||
~0.6 s, less than auto-run needs from the far corner. Opponent one now returns at ~20 m/s
|
||||
(measured live: twelve returns, 20.0-20.7), a quarter more flight time; the rungs take it back.
|
||||
- **The vignette deepens**: `dmg * 0.8` (was 0.5), cap 0.85, and the clean centre SHRINKS with
|
||||
damage rather than only the rim darkening.
|
||||
- **The REACHABILITY REGRESSION** (the test this issue always deserved): a headless 90 s autopilot
|
||||
soak — auto-run, fixed tap window, no placement — asserting ≥10 returns sampled and ≤15% that
|
||||
never came within volley reach. Sabotage-verified: cranked knobs trip the suite.
|
||||
**Its honest limit, recorded so nobody overtrusts it**: the autopilot attends perfectly and taps
|
||||
frame-precisely, so it OUT-COVERS a human — knob-legal-but-hostile values still pass it. It is a
|
||||
floor against catastrophic regressions, not a proxy for Oliver's thumb; his playtest stays the
|
||||
real gate for "reachable".
|
||||
|
||||
**Open, and every one of them is Oliver's call after he plays it:**
|
||||
1. ~~**A ball that carries through the lane can complete two steps at once.**~~ Largely CLOSED by
|
||||
the slice removal (seventh pass) — a cut ball picking its own next victim was the main way this
|
||||
|
||||
Reference in new issue
Block a user