HANDOFF: phases 7-9 shipped, next is the sprite session

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Fable 5 committed 2026-07-12 10:00:47 +02:00
1 parent eb66376033
commit f512709074
1 file changed
+6 -6
+6 -6
View File
@@ -39,12 +39,12 @@ Two runtime-only import cycles (documented in headers): input↔gameplay, zombie
- Balance knobs in TUNE (T panel): zSpeed, zSpawnEvery, zMax, zSplatQ, zPushback. - Balance knobs in TUNE (T panel): zSpeed, zSpawnEvery, zMax, zSplatQ, zPushback.
## NEXT UP — PLAN.md (v2) ## NEXT UP — PLAN.md (v2)
Phases 1–6 (shot loop, fanfare, gore piles, bombs, hordes, racket zombie) are SHIPPED. Phases 1–9 are SHIPPED (1–6: shot loop, fanfare, gore piles, bombs, hordes, racket
PLAN.md now holds v2 (phases 7–13): match structure (games/sets/changeovers as the zombie; 7: match structure — spawn director/changeovers/sets/permadeath; 8: bomb juice;
difficulty director, permadeath runs), bomb juice, weapons on the new-balls rule, 9: weapons on the new-balls rule). PLAN.md v2 continues with phase 10 (SPRITE SESSION —
enemy roster (sprites first, Oliver approves), tennis interlude. Design decisions at STOP for Oliver's approval), 11 (enemy roster), 12 (weapon ladder), 13 (tennis
the top of PLAN.md are settled with Oliver — don't re-litigate. Phase by phase, push interlude). Design decisions at the top of PLAN.md are settled with Oliver — don't
after each. re-litigate. Phase by phase, push after each.
## PREVIOUS TASK — all four items from Oliver's feedback round are DONE and VERIFIED ## PREVIOUS TASK — all four items from Oliver's feedback round are DONE and VERIFIED
(serve cadence · flick-aim anywhere incl. over the net · zombie speed ramp · eaten): (serve cadence · flick-aim anywhere incl. over the net · zombie speed ramp · eaten):