diff --git a/HANDOFF.md b/HANDOFF.md index cdaed89..26172ca 100644 --- a/HANDOFF.md +++ b/HANDOFF.md @@ -39,12 +39,12 @@ Two runtime-only import cycles (documented in headers): input↔gameplay, zombie - Balance knobs in TUNE (T panel): zSpeed, zSpawnEvery, zMax, zSplatQ, zPushback. ## NEXT UP — PLAN.md (v2) -Phases 1–6 (shot loop, fanfare, gore piles, bombs, hordes, racket zombie) are SHIPPED. -PLAN.md now holds v2 (phases 7–13): match structure (games/sets/changeovers as the -difficulty director, permadeath runs), bomb juice, weapons on the new-balls rule, -enemy roster (sprites first, Oliver approves), tennis interlude. Design decisions at -the top of PLAN.md are settled with Oliver — don't re-litigate. Phase by phase, push -after each. +Phases 1–9 are SHIPPED (1–6: shot loop, fanfare, gore piles, bombs, hordes, racket +zombie; 7: match structure — spawn director/changeovers/sets/permadeath; 8: bomb juice; +9: weapons on the new-balls rule). PLAN.md v2 continues with phase 10 (SPRITE SESSION — +STOP for Oliver's approval), 11 (enemy roster), 12 (weapon ladder), 13 (tennis +interlude). Design decisions at the top of PLAN.md are settled with Oliver — don't +re-litigate. Phase by phase, push after each. ## PREVIOUS TASK — all four items from Oliver's feedback round are DONE and VERIFIED (serve cadence · flick-aim anywhere incl. over the net · zombie speed ramp · eaten):