WIP splatter feedback round + HANDOFF.md for session continuation

Done (unverified): faster serve cadence in splatter (overT 0.25, serve from
where you stand, flick = instant aimed quick serve), aim-anywhere targeting
relative to the player. Not done: zombie speed ramp (G.splatT exists but is
never incremented), eaten-on-touch death + restart screen. Full state and
plans in HANDOFF.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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wuwiandClaude Fable 5 committed 2026-07-11 19:28:00 +02:00
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// (zombies <-> gameplay is a runtime-only import cycle, same pattern as input.)
import { TUNE, COURT } from './config.js';
import { G, ball, sendBoy } from './state.js';
import { splat, moan, pock } from './audio.js';
import { G, P, ball, sendBoy } from './state.js';
import { splat, moan, pock, voice } from './audio.js';
import { splatPoint } from './gameplay.js';
export const zombies = []; // {x, z, v, walkT, variant: 'a'|'b'|'c'}