Put a steward on the court
A new ordinary body between the shambler and the brute: a stadium security steward in a hi-vis vest, 2.15 m, three hp, a touch slower. Deliberately the mildest thing in the advanced pool — no wound skins, no special rule to learn — so he can unlock early (game 4) and thicken the ordinary crowd, which a mix of two shamblers never did. A fifth of horde spawns come out as stewards too, so a grown wave is not one body dying at one range. Sheet generated against the existing shambler walk (assets/_sheet_dwalk.png), sliced to a 4-frame cycle, so he shambles as smoothly as the crowd he walks in. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -205,6 +205,9 @@ export const TUNE = {
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runnerSpeed: 3.2, // runner ('f') speed multiplier over the shamble
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runnerVMax: 4.2, // hard runner speed cap — the late-game ramp must stay humanly reactable
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shamblerHp: 2, // splat-quality hits a classic shambler ('a'/'b') soaks before it dies — only the runner ('f') is still one-shot glass
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stewardHp: 3, // the steward ('d'): one hit tougher than the crowd he walks in. Deliberately NOT
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// a brute — no wound skins, no special rule, just a bigger body that takes one more
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hordeSteward: 0.2, // share of horde spawns that come out as stewards (from game 4)
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// fire: the flame ball no longer just kills what it touches, it starts an epidemic.
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burnTime: 3.0, // s a body burns before the fire goes out
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burnDps: 2.0, // hp lost per second while burning — burnTime*burnDps must exceed bruteHp or tanks walk out of the fire
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