diff --git a/assets/_sheet_dwalk.png b/assets/_sheet_dwalk.png new file mode 100644 index 0000000..07077cc Binary files /dev/null and b/assets/_sheet_dwalk.png differ diff --git a/assets/z_d1.png b/assets/z_d1.png new file mode 100644 index 0000000..a7cc9f9 Binary files /dev/null and b/assets/z_d1.png differ diff --git a/assets/z_d2.png b/assets/z_d2.png new file mode 100644 index 0000000..8e81df8 Binary files /dev/null and b/assets/z_d2.png differ diff --git a/assets/z_d3.png b/assets/z_d3.png new file mode 100644 index 0000000..e5975dc Binary files /dev/null and b/assets/z_d3.png differ diff --git a/assets/z_d4.png b/assets/z_d4.png new file mode 100644 index 0000000..33988f5 Binary files /dev/null and b/assets/z_d4.png differ diff --git a/config.js b/config.js index 6b52989..cde0c64 100644 --- a/config.js +++ b/config.js @@ -205,6 +205,9 @@ export const TUNE = { runnerSpeed: 3.2, // runner ('f') speed multiplier over the shamble runnerVMax: 4.2, // hard runner speed cap — the late-game ramp must stay humanly reactable shamblerHp: 2, // splat-quality hits a classic shambler ('a'/'b') soaks before it dies — only the runner ('f') is still one-shot glass + stewardHp: 3, // the steward ('d'): one hit tougher than the crowd he walks in. Deliberately NOT + // a brute — no wound skins, no special rule, just a bigger body that takes one more + hordeSteward: 0.2, // share of horde spawns that come out as stewards (from game 4) // fire: the flame ball no longer just kills what it touches, it starts an epidemic. burnTime: 3.0, // s a body burns before the fire goes out burnDps: 2.0, // hp lost per second while burning — burnTime*burnDps must exceed bruteHp or tanks walk out of the fire diff --git a/index.html b/index.html index 1c992ff..facb77b 100644 --- a/index.html +++ b/index.html @@ -97,6 +97,6 @@
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