Keep the brute's torn-off arm on one side
The generator drew the second frame of that wound stage as a MIRROR of the first, so the missing arm and the dragged pole swapped sides on every step — which is the "wound on the left arm on one foot but not the other" Oliver saw, and it was on the sheet, not in the frame assignment. Flipping the frame back puts the injury where it belongs, and a horizontal flip IS the leg swap a second stride frame wants, so the walk still reads. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
e4c59e2c26
commit
d1c584f473
3 files changed
+2
-2
No files matched your search
Binary file not shown.
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
+1
-1
@@ -97,6 +97,6 @@
|
||||
<p id="build"></p>
|
||||
</div>
|
||||
</div>
|
||||
<script type="module" src="main.js?v=72"></script>
|
||||
<script type="module" src="main.js?v=73"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -155,7 +155,7 @@ export function proj(x, y, z) {
|
||||
|
||||
// ---------------------------------------------------------------- sprites ----
|
||||
// assets/<name>.png; game falls back to code-drawn figures until sprites load.
|
||||
const SPRV = 65; // asset cache-buster — bump with main.js?v=N (see the img.src note below)
|
||||
const SPRV = 66; // asset cache-buster — bump with main.js?v=N (see the img.src note below)
|
||||
const SPR = {};
|
||||
for (const n of ['p_idle1','p_idle2','p_bounce','p_bounce2','p_toss','p_smash','p_run1','p_run2','p_run3','p_run4','p_swing1','p_swing2','p_die1','p_die2','p_die3','p_die4','p_die5',
|
||||
'o_idle1','o_idle2','o_bounce','o_bounce2','o_toss','o_smash','o_run1','o_run2','o_swing1','o_swing2',
|
||||
|
||||
Reference in new issue
Block a user