The racket holds still: both player run cycles re-rolled steady-handed
Oliver, after the facing fix: still flashing, female worst. Film-strip diagnosis in the pane: with facing pinned the racket STILL alternated — frame 4 of the female cycle tucked it across the body, and half the frames of both player cycles lost or shrank the hoop to cut fragments (overlapping figures sliced by the even-spaced valley cuts). Both cycles re-rolled with three new prompt rules that now live in _runroll.py: the racket stays right of the midline in EVERY figure (named again for the airborne pose, where it kept vanishing), and the figures never overlap (no more sliced hoops — a debris-stripping pass was tried and removed: after the recrop a real racket is indistinguishable from a fragment, prevention beats cleanup). The model returns 2-row grids at times; a coherent band is cropped and cut. Installed: racket-side spread +0.01..+0.05 across all frames of both cycles (was a full side swap). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -98,12 +98,21 @@ def prompt(k):
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'garments, the hair and every one of its colours exactly. The poses in image 1 exist only to '
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'show the character — do NOT copy the poses.\n\n'
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f'EVERY ONE OF THE {N} FIGURES GRIPS THE WOODEN TENNIS RACKET IN THE RIGHT HAND, carried low '
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'at the side mid-run. A figure with an empty hand is WRONG.\n\n'
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'at the side mid-run. A figure with an empty hand is WRONG. THE RACKET STAYS ON THE RIGHT '
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'SIDE OF THE BODY IN EVERY SINGLE FIGURE — it never swings across the body, never tucks '
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'behind the back to the left, never changes sides between neighbouring figures. The right '
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'arm swings a LITTLE; the racket head stays visibly right of the body\'s midline throughout. '
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'A single figure with the racket on the left side makes the whole animation flicker and is '
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'WRONG.\n\n'
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f'THE {N} FIGURES ARE ONE CONTINUOUS RUN CYCLE, {c["view"]}. Evenly spaced, every figure on '
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'one shared ground line, every figure at the same scale as its neighbours.\n\n'
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'one shared ground line, every figure at the same scale as its neighbours. THE FIGURES '
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'NEVER TOUCH OR OVERLAP: leave a clear band of empty magenta between every pair of '
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'neighbours — no part of any figure, the racket included, reaches into its neighbour\'s '
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'space. A racket overlapping the next figure is WRONG.\n\n'
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'The cycle, frame by frame: 1 the right foot planted under the body, left knee driving up and '
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'forward; 2 push-off, the right leg trailing straight behind, the left leg reaching forward; '
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'3 full flight, both feet off the ground, the stride at its widest; 4 the left foot landing '
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'3 full flight, both feet off the ground, the stride at its widest — THE RACKET STILL '
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'GRIPPED IN THE RIGHT HAND in this airborne figure, exactly as in every other; 4 the left foot landing '
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'ahead of the body. Frames 5 to 8 are the SAME four moments with the legs swapped — the left '
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'foot planted, the right knee driving. Across the row the gap between the feet opens, closes, '
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'opens and closes again. The arms counter-swing: the opposite arm to the driving knee comes '
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@@ -194,6 +203,19 @@ def cut(k, install=False, n=0):
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pad = Image.new('RGBA', (im.width + abs(off), im.height), (0, 0, 0, 0))
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pad.paste(im, (0 if off > 0 else abs(off), 0))
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pad.save(o)
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# THE RACKET-SIDE GATE. One frame with the racket swung across the body makes the whole cycle
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# flicker left-right at stride rate — Oliver: "the racket she is holding flashing left and
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# right very fast" (the female cycle's frame 4 was the offender). racket_side locates the bed
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# (pale blob or keyed hole); every frame must keep it right of centre, or at worst dead-centre.
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# ...as a WARNING, not a gate: on back-view art the bed is part-occluded and the centroid
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# reads ±0.05 of noise — it never flagged the original offender (old frame 4 measured -0.02).
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# The montage review is the real gate; a strongly negative number here is what to look at.
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from _famref import racket_side
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sides = [racket_side(Image.open(o)) for o in outs]
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print(' racket sides:', ['%s%+.2f' % ('?' if s is None else '', s or 0) for s in sides])
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crossed = [i + 1 for i, s in enumerate(sides) if s is not None and s < -0.12]
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if crossed:
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print(f' WARNING: racket may cross LEFT in frame(s) {crossed} — check the montage hard')
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# THE STRIDE GATE, on what was actually cut: every neighbouring pair (wrapping — it loops) must
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# differ in the legs, or the cycle holds a duplicated pose. Threshold calibrated against
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# _famref's (30% = a real stride pair; 12 catches only true near-duplicates).
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@@ -431,6 +431,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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</div>
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</div>
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</div>
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<script type="module" src="src/main.js?v=217"></script>
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<script type="module" src="src/main.js?v=218"></script>
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</body>
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</html>
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@@ -221,7 +221,7 @@ function farB(z) {
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// Asset cache-buster — bump with main.js?v=N (see the img.src note below). EXPORTED because the
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// menu screens hang <img> tags on the same files, and two copies of this number is one copy too
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// many: the one that does not get bumped is the one that serves a cached 404.
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export const SPRV = 110;
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export const SPRV = 111;
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// The boot bar in main.js watches this. Nothing here CHANGES when things load — every sprite was
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// already requested at import — it just makes the wait visible and holds the menu back until the
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// last sheet has landed. See the onerror note below for the other half of "sometimes missing".
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