EASY grows a backbone, and the door out steps below the blood

Two phone verdicts. "easy is now way too easy" — its first cut was tuned
before HARD taught us which dials bite, and with reaction 0.62 and a 0.62
quality cap it had become a training dummy. EASY is a mild step below MEDIUM
now (flub 0.18, quality 0.76, reaction 0.54, speed 0.9): beatable without
being able to fall asleep on it. And the quit chip sat exactly on the BLOOD
panel's corner in the splatter modes — it rides 40px down now, below the
pips' strip, one position with one meaning in every mode. Verified live over
a zombie run: pips and door stacked, nothing touching.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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wuwiandClaude Fable 5 committed 2026-08-14 12:12:41 +02:00
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commit b8595f6c35
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@@ -83,7 +83,9 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
font: 400 10px Silkscreen, monospace; color: #6b7688; }
/* THE DOOR OUT (Oliver: every tennis screen lacked an exit — force-closing the app was the only
way back to the menu). A quiet chip during play; tapping it freezes the world and asks. */
#quit { position: fixed; top: calc(env(safe-area-inset-top, 0px) + 8px); right: 8px; z-index: 5; }
/* below the BLOOD panel's strip (top ~30 logical px on the right in the splatter modes), so the
door never sits on the pips — one position, one meaning, every mode */
#quit { position: fixed; top: calc(env(safe-area-inset-top, 0px) + 40px); right: 8px; z-index: 5; }
#quit button { width: 34px; height: 34px; background: rgba(14,23,20,0.72); border: 2px solid var(--line);
color: var(--dim); font: 400 15px Silkscreen, monospace; cursor: pointer;
-webkit-tap-highlight-color: transparent; }
@@ -492,6 +494,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
</div>
</div>
</div>
<script type="module" src="src/main.js?v=239"></script>
<script type="module" src="src/main.js?v=240"></script>
</body>
</html>