EASY grows a backbone, and the door out steps below the blood
Two phone verdicts. "easy is now way too easy" — its first cut was tuned before HARD taught us which dials bite, and with reaction 0.62 and a 0.62 quality cap it had become a training dummy. EASY is a mild step below MEDIUM now (flub 0.18, quality 0.76, reaction 0.54, speed 0.9): beatable without being able to fall asleep on it. And the quit chip sat exactly on the BLOOD panel's corner in the splatter modes — it rides 40px down now, below the pips' strip, one position with one meaning in every mode. Verified live over a zombie run: pips and door stacked, nothing touching. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -83,7 +83,9 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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font: 400 10px Silkscreen, monospace; color: #6b7688; }
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/* THE DOOR OUT (Oliver: every tennis screen lacked an exit — force-closing the app was the only
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way back to the menu). A quiet chip during play; tapping it freezes the world and asks. */
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#quit { position: fixed; top: calc(env(safe-area-inset-top, 0px) + 8px); right: 8px; z-index: 5; }
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/* below the BLOOD panel's strip (top ~30 logical px on the right in the splatter modes), so the
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door never sits on the pips — one position, one meaning, every mode */
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#quit { position: fixed; top: calc(env(safe-area-inset-top, 0px) + 40px); right: 8px; z-index: 5; }
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#quit button { width: 34px; height: 34px; background: rgba(14,23,20,0.72); border: 2px solid var(--line);
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color: var(--dim); font: 400 15px Silkscreen, monospace; cursor: pointer;
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-webkit-tap-highlight-color: transparent; }
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@@ -492,6 +494,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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</div>
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</div>
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</div>
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<script type="module" src="src/main.js?v=239"></script>
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<script type="module" src="src/main.js?v=240"></script>
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</body>
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</html>
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@@ -666,7 +666,9 @@ export const MENU = [
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// Speed calibration: the zombie RUNNER covers 2.8 x 1.8 x 1.22 = 6.15 m/s with no reaction gate,
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// and Oliver clocked HARD as slower than him — HARD now moves 4.3 x 1.5 = 6.45.
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export const DIFFS = [
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{ id: 'easy', name: 'EASY', flub: 0.30, quality: 0.62, qMin: 0.45, speed: 0.80, reaction: 0.62, reach: 1.45, serve: 0.75, smart: 0, recover: 0.4 },
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// EASY's first cut (flub 0.30, quality cap 0.62, reaction 0.62) was "way too easy" once HARD
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// taught us which dials bite — it is a mild step below MEDIUM now, not a training dummy
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{ id: 'easy', name: 'EASY', flub: 0.18, quality: 0.76, qMin: 0.45, speed: 0.90, reaction: 0.54, reach: 1.52, serve: 0.9, smart: 0, recover: 0.45 },
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{ id: 'medium', name: 'MEDIUM', flub: 0.10, quality: 0.86, qMin: 0.45, speed: 1.0, reaction: 0.45, reach: 1.6, serve: 1.0, smart: 0, recover: 0.5 },
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{ id: 'hard', name: 'HARD', flub: 0.01, quality: 1.0, qMin: 0.70, speed: 1.50, reaction: 0.22, reach: 1.85, serve: 1.15, smart: 0.8, recover: 0.85 },
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];
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