Zombie mode: kills-per-point knob so a game isn't 4 pot-shots
1 kill = 1 point made a tennis game trivially short (4 kills). Gate player scoring behind TUNE.killsPerPoint (default 3) — K kills bank one point, the rest just splatter. Opponent breaches stay 1-for-1, so the asymmetry is where the pressure comes from. Live-tunable in the T panel; set to 1 to restore the old behavior. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -221,6 +221,8 @@ function pointTo(side, reason) {
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// The scoreboard IS the progression: games drive spawn pressure, 6 games = a set = a horde,
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// odd games end in a changeover breather.
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export function splatPoint(side, quiet = false) {
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if (side === 'P' && ++G.killCount < TUNE.killsPerPoint) return; // K kills bank one point; the rest just splatter
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if (side === 'P') G.killCount = 0;
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const gameOver = advancePoint(side);
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if (gameOver) {
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G.runGames++;
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