Zombie mode: kills-per-point knob so a game isn't 4 pot-shots
1 kill = 1 point made a tennis game trivially short (4 kills). Gate player scoring behind TUNE.killsPerPoint (default 3) — K kills bank one point, the rest just splatter. Opponent breaches stay 1-for-1, so the asymmetry is where the pressure comes from. Live-tunable in the T panel; set to 1 to restore the old behavior. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -27,6 +27,7 @@ export const TUNE = {
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gameBeatT: 1.6, // s the game-end beat lasts on even (non-changeover) games
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eatenR: 0.9, // m a shambler must close to eat you — matches the visual sprite overlap
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zSnap: 1.4, // m free-aim magnetism: a zombie this close to your flick's landing point is the target
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killsPerPoint: 3, // splatter: zombie kills to score ONE tennis point (1 = every kill scores, old behavior)
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zSplatQ: 0.5, // min shot quality to splatter; below = stagger pushback
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zPushback: 1.4, // m a staggered zombie is knocked back
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splatterOverT: 0.1, // s the spent-ball 'over' beat lasts before the next serve is armed
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