Stop bodies blinking on their way in
They spawn BEHIND the far baseline, at negative z, and the frames that step off distance walked used a plain %, which keeps the sign of the dividend: floor(-1.5 / 0.25) % 4 is -2, so the pick asked for 'z_g-1'. drawStatic draws nothing for a sprite that does not exist, so the body flickered until it walked past z=0 — worst on exactly the ones Oliver noticed, because only the heavy bodies step off distance. The chapter boss had it too, spawning at z=-1.2 and falling through to an undefined frame name. One positive-modulo helper at the four picks. Verified across the whole approach from z=-1.6: every frame resolves to a real sprite now. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
85e08ab4b8
commit
a7835d367c
2 files changed
+10
-5
No files matched your search
+1
-1
@@ -97,6 +97,6 @@
|
||||
<p id="build"></p>
|
||||
</div>
|
||||
</div>
|
||||
<script type="module" src="main.js?v=58"></script>
|
||||
<script type="module" src="main.js?v=59"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in new issue
Block a user