Pin the canvas height to what is actually visible, and three fixes
Viewport, again — the homescreen app was the case that broke it. Watching for a signal cannot work there: launched standalone, iOS resolves the CSS viewport once against a provisional box and never re-resolves it, so no resize, no layout change, nothing for a ResizeObserver to observe. Only a rotation forced the issue. So the CSS box is now a proposal: visualViewport says what is really visible and the height gets pinned in px to match, re-read on every fit — plus a short settle salvo after launch, since that launch announces nothing. - The countdown skipped the transition, where overT is parked at 9999 to hold the point flow. It read as RESUMING IN 9999 after the first game you ever win. - Countdown moved off the HUD line into the open, at a readable size. - A returned shot is a glancing blow now, not a mirror. Reversing the incoming line sent every parry straight back up it — into the thrower — so a boss handed you a free wound per volley. Contact across the racket face sets the angle: dead centre still goes back at him, which is a placement you earn. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
e8116c6abb
commit
9a4d921706
4 files changed
+44
-15
No files matched your search
+1
-1
@@ -89,6 +89,6 @@
|
||||
<p id="build"></p>
|
||||
</div>
|
||||
</div>
|
||||
<script type="module" src="main.js?v=52"></script>
|
||||
<script type="module" src="main.js?v=53"></script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in new issue
Block a user