The trail reads as motion, never as residue: the ghosts fade with the sprint
The lingering doubles were a real bug, not a taste problem: racketAI's !incoming return kept the last chase's vx/vz on the body, so the speed ghosts trailed a zombie that had already stopped. The velocity dies with the chase now (tested). The look is halved with it: ghost alphas 0.22/0.10 -> 0.11/0.05, trailK 0.05 -> 0.035 — a hint of speed in the corner of the eye, never a second body. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -2102,6 +2102,11 @@ test('THE READ: a habit is learned by repetition and a break wrong-foots the rac
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hit(1); // the break
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assert.ok(d.surprised && !d.expected, 'the break wrong-foots him for this one flight');
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assert.equal(d.laneRun, 1, '...and the new lane starts its own book');
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// ...and the sprint dies with the chase: the rig just deactivated the ball, so one tick later
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// the body carries no velocity — a stale vx kept the speed ghosts on a zombie that had already
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// stopped ("teilweise bleiben die doppelten ghosts länger sichtbar")
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update(DT);
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assert.equal(zb.vx || 0, 0, 'no chase, no velocity — the ghost trail cannot outlive the sprint');
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G.modal = null; G.modalQ.length = 0;
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endMatch();
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// the dials must MATTER at the top and vanish at the bottom — pinned so they cannot drift:
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