Zombies get faster over time; when one reaches you, you're eaten

splatT now ticks while in splatter mode and scales spawn speed by
1 + min(1.5, splatT/70). A zombie within 0.7m of the player ends the
run: gore burst, 'game, set, massacre', dark EATEN. overlay with final
games and a tap-to-restart (gated 0.7s so death-spam doesn't skip it).
Zombies keep shambling on the end screen but no longer score. Also
verified the two prior unverified items: quick-serve cadence (0.25s
between balls, flick = instant aimed serve) and flick aiming across
the net (far/near lane selection works as designed). HANDOFF updated.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
wuwiandClaude Fable 5 committed 2026-07-11 19:54:09 +02:00
1 parent a5a6f550a3
commit 943b7da9fd
6 files changed
+58 -47

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@@ -329,6 +329,11 @@ function expirePose(ch, dt) {
// ---------------------------------------------------------------- update ----
export function update(dt) {
if (G.hitstop > 0) { G.hitstop -= dt; return; }
if (G.mode === 'eaten') { // the match is over in the truest sense
G.idleT += dt; G.eatenT += dt;
updateZombies(dt);
return;
}
if (G.flash) { G.flash.t -= dt; if (G.flash.t <= 0) G.flash = null; }
crowd.cheer = Math.max(0, crowd.cheer - dt);
G.idleT += dt;