Story phase 4: help when stuck, the arcade opens with the story
- From the third attempt at a checkpoint, the death screen offers TRY AGAIN · WITH HELP, at most two tiers, said openly. In the cup the help is fresher legs and a longer swing; in gore, one more heart and a slower director and horde. Every checkpoint passed resets the offer. - The arcade shows only what the story has opened. Training and Classic open after act I, the Climb after II, Splatter Gore after III, and hosting a friend after IV (joining stays free). Locked doors are shown greyed with the act that opens them. - The non-story endings point at the story instead of the cup. - Store switches for the free tier (act I's card points at the full game) and a premium arcade, both off. - The prologue's HUD no longer overlaps the kill pips. PROJECT.md logs phases 1-4. One new test. v382, staging only. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1043,6 +1043,13 @@ export const STORY = {
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base: act => (act - 1) * 20,
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};
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export const ROMAN = ['', 'I', 'II', 'III', 'IV', 'V'];
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// HELP WHEN STUCK (Oliver: "eine Erleichterung, aber nicht zu easy"): from the 3rd failed attempt at the
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// same checkpoint the death screen offers one tier, at most two, said openly and declinable. Tennis gets
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// the peer gift's shape (legs, swing window); gore one more heart and a slower director per tier.
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export const STORY_HELP = { offerAt: 2, max: 2, run: 0.08, window: 0.12, heart: 1, slow: 0.25 };
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// THE STORE's switches (PROJECT.md "LATER — shipping it"). Both OFF until the unlock IAP exists: the
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// free tier ends on act I's card, and the arcade may become a premium door. premium() is the stub.
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export const STORE = { freeTier: false, arcadePremium: false };
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export const storyAct = act => STORY.acts[Math.max(1, Math.min(5, act)) - 1];
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// the story cup: the league's own round names and needs, on the act's rung order
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export const storyRounds = act => {
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