Show the generator what to copy, not what to replace
The reference sheet is what it imitates, so building that sheet out of the very sprites I was trying to change is why the front-facing player came back front-facing and the side-on runner came back side-on. A batch can now name `ref_only` — the frames it looks at — separately from the frames it replaces: the back view is drawn from the one genuine back-view frame, the charging runner from a front-facing zombie, and each brute wound pair from its own A frame so the injury cannot wander between the two. Also stopped colour-matching a REPOSE. Fitting a differently-posed frame onto the old one's colour statistics is what greyed out the serve shorts; when the pose changes the generator's own palette is the better answer. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
01498eddad
commit
67a410e707
4 files changed
+96
-16
No files matched your search
Binary file not shown.
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 15 KiB |
Reference in new issue
Block a user