An aimed shot keeps its direction: the scatter can push it wider, never back past centre

Second round on the service-line flick report. The crossing-fired swing
alone did not move the feel, and Oliver's sharpened observation — the
flick only lands left when the opponent already stands left — pointed at
a magnet that does not exist: measured with the body teleported at
contact, the aim never tracks it. The real mechanism: at rushed quality
the symmetric scatter (aimError x (1-q)) outweighs the quality-shrunk
aim, so a mistimed left flick landed anywhere in a ~4 m blob around
'slightly left' — usually centre — and the eye anchors that on the
opponent. Its position was a proxy for preparation time all along.

TUNE.aimTrust: an outward scatter roll is untouched — the committed
swipe's chance of sailing keeps its exact tuned shape, flickReach stays
the only out dial — but an inward roll keeps only 0.3 of itself. Bad
timing costs width, never direction. Player lane shots only; the
opponent's symmetric scatter is its width mechanic. Verified at
worst-case q~0.08: 14/14 rushed left flicks landed left, 9/9 right
flicks right, where before it was a coin toss. The suite pins the
direction guarantee and the aimTrust/aimError/flickReach relationship.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -64,6 +64,14 @@ export const TUNE = {
// send the ball longer — solveShot still lands it on the same spot — it
// gets there flatter and sooner, which is what a smash is.
aimError: 2.4, // m of scatter at quality 0
aimTrust: 0.3, // an aimed rally shot TRUSTS its flick: the scatter may still push the
// ball further OUT (the chosen out-risk keeps its exact shape) but only
// this fraction of an INWARD roll survives, so a mistimed left flick
// lands SHORTER LEFT rather than center-or-right "wherever the dice
// said". Player's lane shots only — the opponent's symmetric scatter is
// its width mechanic, and the gore free-aim never used lanes. Must stay
// under 0.5*flickWidth*flickReach/aimError (~0.43) or a committed
// mistimed swipe can cross back past centre (pinned by the suite).
// NOT `aimReach` — that name is taken further down by the slingshot's aim-ray LENGTH (22 m), and
// the duplicate key silently won: every aimed shot reached 22x its width until a test caught it.
flickWidth: 3.95, // m off centre a PERFECTLY timed flick reaches. The singles line is 4.115,