The versus poster finds its own hour: golden, not the dead club's night
Regenerated off the classic poster instead of the zombie one — sunset oranges into violet, warm bulbs, neon rim light on the two players. Each mode row now owns a palette: day, night green, blood red, golden hour. SPRV 125 so cached phones refetch it. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Before Width: | Height: | Size: 561 KiB After Width: | Height: | Size: 714 KiB |
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@@ -494,6 +494,6 @@ if (location.hostname !== 'splatter-tennis.wuwi.one') {
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</div>
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</div>
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</div>
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<script type="module" src="src/main.js?v=253"></script>
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<script type="module" src="src/main.js?v=254"></script>
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</body>
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</html>
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@@ -221,7 +221,7 @@ function farB(z) {
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// Asset cache-buster — bump with main.js?v=N (see the img.src note below). EXPORTED because the
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// menu screens hang <img> tags on the same files, and two copies of this number is one copy too
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// many: the one that does not get bumped is the one that serves a cached 404.
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export const SPRV = 124;
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export const SPRV = 125;
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// The boot bar in main.js watches this. Nothing here CHANGES when things load — every sprite was
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// already requested at import — it just makes the wait visible and holds the menu back until the
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// last sheet has landed. See the onerror note below for the other half of "sometimes missing".
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